Made in Unity 5. Entirely made with normalmapped sprites in 2D as a challenge. My role in this team was as technical artist and programmer-aid. I worked on the enemy spawning mechanic, enemy health system, VFX, SFX and custom shader.
Game was made to be played on a large multi-touch display outside of the DAE campus, hence the vertical display. It's a sort of tug of war game where you spawn enemies for eachother and see who holds out the longest.