In April 2018, I joined the Division 2 team at Ubisoft Annecy as a Technical Artist.
I was mainly responsible for destruction sequences, shaders and profiling & optimization for the main missions and strongholds produced here in Annecy.
From Februari 2017 to March 2018 I had the opportunity to work as a 3D Generalist on Hunting Simulator & FIA European Truck Racing Championship at Neopica.
I was mainly responsible for the following:
- Hard-surface modelling & texturing for props & weapons
- UI & UX design
- Post Processing & Particle effects
- Dynamic material effects
- Shader Programming
- Tool development
- Laserscan data
For Hunting Simulator we worked with Unreal Engine 4, and for FIA European Truck Racing Championship we worked with a proprietary engine provided by Kylotonn.