Professional Work

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In April 2018, I joined the Division 2 team at Ubisoft Annecy as a Technical Artist. 

I was mainly responsible for destruction sequences, shaders and profiling & optimization for the main missions and strongholds produced here in Annecy.

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From Februari 2017 to March 2018 I had the opportunity to work as a 3D Generalist on Hunting Simulator  & FIA European Truck Racing Championship at Neopica.
I was mainly responsible for the following:

  • Hard-surface modelling & texturing for props & weapons
  • UI & UX design
  • Achievements
  • Post Processing & Particle effects
  • Dynamic material effects
  • Shader Programming
  • Tool development
  • Laserscan data

For Hunting Simulator we worked with Unreal Engine 4, and for FIA European Truck Racing Championship we worked with a proprietary engine provided by Kylotonn.