Website powered by
FIA European Truck Racing Championship - Tech Art
FIA European Truck Racing Championship - Tech Art

On FIA European Truck Racing Championship I worked predominantly as a Tech Artist and 3D generalist.
I was responsible for setting up a pipeline with support of MAXscript to export LIDAR and AutoCAD data into our game engine to quickly prototype our levels.
For LIDAR data, we pulled the meshed point cloud data of our road into 3dsMax, and calculated the edge and center splines of the road so we could then export those splines to our game engine.
For CAD data, I pulled Google elevation data to get an approximation of the road height, which then was finalized during our prototype stages. From the CAD data, I exported splines for guard rails, tirewalls, curbs, fences, etc (depending on what was available)

Aside from this, I also assisted with environment art (props and level decoration) for the Zolder, Le Mans, Nurburgring and Slovakiaring circuits.
Huge thanks to rest of the Neopica Art team, was a blast working with you all!

More artwork