This is the work I was responsible for in Hunting Simulator during my internship at Neopica.
It mostly consists of Prop and Weapon models and texturing. In total I modelled and unwrapped 6 weapons of the game (which were then textured by Lennert), and textured one (the X-bolt).
I also had the pleasure of doing all the Steam/PS4 trophy art, and doing the post-process weather effects in the game, as well as contributing to performance profiling, optimisation of particle effects and shader/material creation, and UI design.
Credits to Lennert Schelpe, Flore Vanackere and Vincent Vangeel for being an awesome art team to work with.